Publicación

Forge of Empires – The Shape of Things to Come

Jolly times for us and our fans: Only eight weeks into its Open Beta start, and Forge of Empires recently celebrated 1 million registered players. Also, we got nominated for a European Games Award – you can still vote here, and might win one of 20 free tickets to the award show – maybe you will meet our product manager Nino there, say hi and buy him a beer :)

Well, of course we’re very happy with the current direction of Forge of Empires. Since our community is the main drive behind our approach to constantly improve the game, we thought it would be time to tell you guys some details about what to expect in the future – we’re talking features, baby! And there is a hell of a lot of them planned.

As you know, Forge of Empires is a journey through time. At the moment, the journey ends with the Late Middle Ages. But soon, we’ll be one step closer to present times, with the introduction of the Colonial Age. Check out the first screenshots of brand new buildings. Pretty impressive, huh? The Colonial Age will be implemented in the game very soon. We can’t wait to see your cities incorporating the new buildings.

Another feature which has been eagerly anticipated by lots of people, including us, is getting closer: Great Buildings! By collecting blueprints, preparing a huge building space and getting help from some friends and guild buddies, you can construct the pride of your city – one of the most legendary buildings in history. Coliseum anyone? Or the cathedral of Notre Dame? Next to being the envy of all your friends, Great Buildings provide your city with major boosts. And if you help somebody finish his or her Great Building, you will receive some sweet rewards as well!

Another area that will receive changes very soon is multiplayer – cooperative as well as competitive. Very soon we will introduce friend’s lists and new social interactions, for example “repair” and “ravage”. With “repair”, a visiting player can repair a plundered building, restoring its full harvest. Using “ravage”, an attacker damages a decorative building. It loses its effect until it is repaired by the owner.

PvP will also receive some new, cool features. With live-battles, you can challenge other players on the battlefield, instead of fighting their AI-army. With guild battle maps, large groups of players will have to collaborate in order to conquer areas from other guilds and defeat them. We are planning to implement all features mentioned above within this year – and we are super exited to experience all those features with you. Are you as well?



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